Campaign for Lyger

Planet Name: Lyger 

Planet Description: Green Agri-planet, limited industrial capabilities.

Notes: See the mission tree below for Mission paths. Naturally you may adjust maps to match scenery available, and point spread to match models and armies involved.  See the WarHammer 40K rule book and the Space Marine Codex for detailed mission objectives and descriptions. 

Contents:

  Mission Tree
  Mission Descriptions
  Mission Path Campaign Results
  Suggested Mission Maps
  Contact
  Return to Scarpia's WH40K

 

Mission Tree

Mission descriptions

The following table refers to the planetary attacker as PA, and planetary defense as PD

Mission

 Map

Force Size

Description

0.0 Planetfall

Planetfall

1000

Use this mission only if attacking with Space Marines. If not, than proceed to mission 1.1.

1.1: Recon

Valley

750

Upon planet fall, PA reconnoiters the area in search of PD base.

2.1: Bunker Assault

Bunker

2000

After identifying the location of PD troops. PA units attempt to smash a hole in PD defenses

2.2: Patrol

Valley

1000

Having been made aware of PA presence in 1.1, PD steps up patrols in the area.

3.1: Strongpoint

Line

2000

Building upon earlier successes, PA units exploit the gap created in 2.1 and try to eliminate a major PD defensive structure.

3.2: Sabotage

Rear

1000

Having avoided stepped up PD patrols in 2.2, PA units try and create a gap in PD defenses by destroying an important resource.

3.3: Ambush

Valley

2000

Their patrols successful, PD commanders have identified the location of the main PA force, and prepare a carefully designed welcome to the invaders

4.1: Blitz

Line

2000

The tide of invasion moves on, sweeping all before it. PA units attempt to crush the remainder of the planets defenses.

4.2: Meat Grinder

Line

2000

Having failed in defeating PD forces outright, PA commanders order a massive charge in order to eliminate further resistance once and for all.

4.3: Take and Hold

River

1500

Their sabotage in 3.2 successful, PA troops attempt to secure a vital river crossing while the PD units are in confusion.

4.4: Rearguard

River

1500

Thrown into chaos by the successful ambush in 3.3, PA units attempt to extradite themselves from combat and regroup.

4.5: Cleanse

Valley

2000

Their ambush in 3.3 only partially successful, PD troops move in to secure the area, while PA units regroup and turn to face the enemy.

5.1: Breakout

Rear

2000

PD units attempt desperately to remove themselves from combat before they are annihilated.

5.2: Rearguard

Rear

2000

PD units fall back in a controlled rearward motion, and withdraw from the planet

5.3: Blitz

Line

2000

PA troops attempt one last desperate push into the PD defenses.

5.4: Breakout

Valley

1500

PA troops attempt to withdraw from the planet before they are destroyed

5.5: Rescue

River

1000

PA troops attempt desperately to rescue a missing commander before their forced evacuation

5.6: Rearguard

Valley

1500

PA units attempt to extradite themselves from combat and regroup before withdrawing from the planet.

5.7: Breakout

Valley

1500

PA units try desperately to save themselves from total destruction

Mission Path Campaign Results

Each mission carries with it a 500-point victory award to the winning side, above and beyond all other point awards.

The following table is for completion of the campaign. The winning side receives 1000 points for the campaign victory, amount to be added to mission totals.  In the case of withdraws or retreats, point cost of surviving units is to be deducted from victor’s 1000 point award (i.e.: if 500 points of attackers safely withdraw, winner only earns 500 points).

Mission Ending:

Campaign Result

Mission 5.1: Breakout

Planetary Attacker victory – defenders destroyed

Mission 5.2: Rearguard

Planetary Attacker victory – defenders retreat

Mission 5.3: Blitz

Victory Point Dependant – add total points for campaign. Loser retreats from planet

Mission 5.4: Breakout

Planetary Defender Victory – attackers withdraw

Mission 5.5:

Planetary Defender Victory – attackers destroyed

Mission 5.6: Rearguard

Planetary Defender Victory – attackers withdraw

Mission 5.7: Breakout

Planetary Defender Victory – attackers destroyed

Suggested Mission Maps

The following are suggested maps to be used with this campaign.

Map Name: Bunker
Map Notes: Barriers and trenches are to be placed in front of the Bunker itself.

Map Name: Line
Map Notes: Barriers and trenches are to be placed in front of the Bunker itself. Trees are difficult terrain, and models are unable to see or shoot thru them.

Map Name: Planetfall
Map Notes: Trees are difficult terrain, and models are unable to see or shoot thru them. Ruined tower should be replaced with command structure or building if possible

Map Name: Rear
Map Notes: Walls or fencing is to be placed around the Fuel Storage Facility.  Trees are difficult terrain, and models are unable to see or shoot thru them. Cesspool is impassable by ground based units.

Map Name: River
Map Notes: Trees are difficult terrain, and models are unable to see or shoot thru them. Fords are also difficult terrain, and the river itself is impassable terrain.  The bridge should be large enough to allow vehicles up to a land raider to cross.

Map Name: Valley
Map Notes: Trees are difficult terrain, and models are unable to see or shoot thru them.