1500 Pts - Eldar Army RT Roster 9/2002

Unit Name ## WS BS St To Wo In At Ld Save
Farseer (HQ) 1 5 5 3 4 3 5 1 10 4(I)+
Independent Character; Psyker; Shuriken Pistol (x1); Singing Spear
  Ghosthelm Ignore Perils of the Warp on a 4+. Daemons fighting the wearer 1/2 WS.
  Mind War Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound.
  Guide At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice).
Guardian Defender Squad (Troops) 9 3 3 3 3 1 4 1 8 5+
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+
Move and fire; Shuriken Catapult (x2); Missile Launcher (x1)
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+
Shuriken Pistol (x1); Singing Spear
    Conceal The Warlock's whole squad always has a 5+ cover save.
Guardian Defender Squad (Troops) 9 3 3 3 3 1 4 1 8 5+
Shuriken Catapult
  Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
  Warlock 1 4 4 3 3 1 4 1/2 8 4(I)+
Shuriken Pistol (x1); Witchblade (x1)
    Conceal The Warlock's whole squad always has a 5+ cover save.
Guardian Storm Squad (Troops) 8 3 3 3 3 1 4 1/2* 8 5+
Shuriken Pistol & CCW (x6); Flamer (x1); Fusion Gun (x1)
  Warlock 1 4 4 3 3 1 4 1 8 4(I)+
Witchblade (x1)
    Enhance The Warlock's squad gain +1WS and +1I (Not shown on profile).
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Star Cannon
    Spirit Stone 'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6.
Rangers (Troops) 4 3 4 3 3 1 4 1 8 5+
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Striking Scorpions (Elites) 5 4 4 4 3 1 5 1/2 9 3+
Mandiblasters; Shuriken Pistol & CCW; Plasma & Haywire Grenades
  Exarch 1 5 5 4/9 3 1 6 2/3 9 3+
Mandiblasters; Scorpion's Claw; Shuriken Pistol; Plasma & Haywire Grenades
    Crushing Blow +1 Strength (included on profile).
Vyper Squadron (Fast Attack) 1 BS: 3 Front: 10 Side: 10 Rear: 10
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x1); Bright Lance (x1)
  Crystal Targetting Matrix The vehicle can fire at any point in the Movement Phase, instead of in the Shooting Phase. The TOTAL distance moved (i.e., before and after shooting) determines how many weapons may be fired.
War Walker (Heavy Support) 2 WS: 3 BS: 3 S: 5 I: 4 A: 2
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-Topped; Energy Field in Front arc; Left Scatter Laser (x2); Right Scatter Laser (x2)
Falcon Grav-Tank (Heavy Support) 1 BS: 3 Front: 12 Side: 12 Rear: 10
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Scatter Laser; Pulse Laser
  Holo-Field If vehicle is hit, roll twice on the Damage table and choose the lowest dice.
Fire Prism (Heavy Support) 1 BS: 3 Front: 12 Side: 12 Rear: 10
Skimmer; Tank; Fast; Linked Shuriken Catapults; Prism Cannon
  Crystal Targetting Matrix The vehicle can fire at any point in the Movement Phase, instead of in the Shooting Phase. The TOTAL distance moved (i.e., before and after shooting) determines how many weapons may be fired.
Option Footnotes:
  Bright Lance 36"R, S8, AP2, Assault 1. Treats AV > 12 as 12.
  CC Weapon +1A if used with another CCW / pistol.
  Eldar Missile Launcher 48"R. (S8, AP3, Heavy 1) OR (S4, AP4, Heavy 1 Blast).
  Flamer Template, S4, AP5, Assault 1.
  Fusion Gun 12"R, S6, AP1, Assault 1. +D6 AP at 6".
  Haywire Grenades Use against vehicles or immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit.
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Linked Star Cannon 36"R, S6, AP2, Heavy 3, Linked.
  Mandiblasters Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+.
  Plasma Grenades Negates effects of cover in combat.
  Prism Cannon 60"R, S9, AP2, Heavy 1 Blast.
  Pulse Laser 48"R, S8, AP2, Heavy D3.
  Ranger Long Rifle 36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1.
  Scatter Laser 36"R, S6, AP6, Heavy D6.
  Scorpion's Claw 12"R, S4, AP5, Assault 2. Doubles Strength and no armour save in Close Combat, but always attacks last.
  Shuriken Catapult 12"R, S4, AP5, Assault 2.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Singing Spear 12"R, Wounds on 2+, AP-, Assault 1. May be used in close combat OR shooting, but not both in the same turn. Against vehicles, has 3*St + D6 AP.
  Star Cannon 36"R, S6, AP2, Heavy 3.
  Witchblade Wounds on 2+. 3 * St + D6 AP.
Total Army Cost: 1499 Pts.
Notes:
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 50


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 247 1253 16%
Elite (<=3unit) 1 2 151 1349 10%
Troops (>=2unit <=6unit) 4 2 531 969 35%
Fst. Atck. (<=3unit) 1 2 95 1405 6%
Hvy. Supp. (<=3unit) 3 0 475 1025 31%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 11 n/a 210 n/a 14%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.